building unit
Grounded Reinforcement Learning: Learning to Win the Game under Human Commands Supplementary Materials
In this section, we describe the details of MiniRTS Environment and human dataset. "spearman" but is retrained by "cavarly". "swordman", "spearman" and "cavalry" all are Figure 2: Building units can produce different army units using resources. "workshop" can produce "archer", "dragon" and "catapult" while other Resource Units: Resource units are stationary and neutral. Resource units cannot be constructed by anyone and are created at the beginning of a game. Building Units: MiniRTS supports 6 different building unit types.
- Leisure & Entertainment > Games (0.95)
- Government > Military > Army (0.38)
Grounded Reinforcement Learning: Learning to Win the Game under Human Commands Supplementary Materials
In this section, we describe the details of MiniRTS Environment and human dataset. "spearman" but is retrained by "cavarly". "swordman", "spearman" and "cavalry" all are Figure 2: Building units can produce different army units using resources. "workshop" can produce "archer", "dragon" and "catapult" while other Resource Units: Resource units are stationary and neutral. Resource units cannot be constructed by anyone and are created at the beginning of a game. Building Units: MiniRTS supports 6 different building unit types.
- Leisure & Entertainment > Games (0.95)
- Government > Military > Army (0.38)
Inorganic synthesis-structure maps in zeolites with machine learning and crystallographic distances
Schwalbe-Koda, Daniel, Widdowson, Daniel E., Pham, Tuan Anh, Kurlin, Vitaliy A.
Zeolites are inorganic materials known for their diversity of applications, synthesis conditions, and resulting polymorphs. Although their synthesis is controlled both by inorganic and organic synthesis conditions, computational studies of zeolite synthesis have focused mostly on organic template design. In this work, we use a strong distance metric between crystal structures and machine learning (ML) to create inorganic synthesis maps in zeolites. Starting with 253 known zeolites, we show how the continuous distances between frameworks reproduce inorganic synthesis conditions from the literature without using labels such as building units. An unsupervised learning analysis shows that neighboring zeolites according to our metric often share similar inorganic synthesis conditions, even in template-based routes. In combination with ML classifiers, we find synthesis-structure relationships for 14 common inorganic conditions in zeolites, namely Al, B, Be, Ca, Co, F, Ga, Ge, K, Mg, Na, P, Si, and Zn. By explaining the model predictions, we demonstrate how (dis)similarities towards known structures can be used as features for the synthesis space. Finally, we show how these methods can be used to predict inorganic synthesis conditions for unrealized frameworks in hypothetical databases and interpret the outcomes by extracting local structural patterns from zeolites. In combination with template design, this work can accelerate the exploration of the space of synthesis conditions for zeolites.
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Deep Stacked Stochastic Configuration Networks for Non-Stationary Data Streams
Pratama, Mahardhika, Wang, Dianhui
The concept of stochastic configuration networks (SCNs) others a solid framework for fast implementation of feedforward neural networks through randomized learning. Unlike conventional randomized approaches, SCNs provide an avenue to select appropriate scope of random parameters to ensure the universal approximation property. In this paper, a deep version of stochastic configuration networks, namely deep stacked stochastic configuration network (DSSCN), is proposed for modeling non-stationary data streams. As an extension of evolving stochastic connfiguration networks (eSCNs), this work contributes a way to grow and shrink the structure of deep stochastic configuration networks autonomously from data streams. The performance of DSSCN is evaluated by six benchmark datasets. Simulation results, compared with prominent data stream algorithms, show that the proposed method is capable of achieving comparable accuracy and evolving compact and parsimonious deep stacked network architecture.
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- Oceania > Australia > Victoria > Melbourne (0.04)
- Oceania > Australia > New South Wales (0.04)
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- Education > Educational Setting (0.46)